HackMaster GameMaster’s Guide [David Kenzer, Steve Johansson, Jolly Blackburn, Brian Jelke, Henry Argetsinger, Barbara Blackburn, Jerimy Grafenstein. This book gives GameMasters all they need to know to delve into the wonderful, adventurous world of the HackMaster role-playing game. It is all about killing. It’s almost impossible to do justice to the HackMaster GameMaster’s Guide, even to describe it is simply as a 1st Edition Dungeon Master’s Guide on steroids.

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They are just truly beautiful things.

HACKMASTER Part 2, One Gamemaster’s Guide to rule them all!

There nothing out of the normal here. I especially would call attention to the bit about Sporadic Attendance. They are correct it takes less than a second to swing said weapon. George the bold, madman of the field, a bloodthirsty member of the wolf clan, encounters an orc while out hunting for game.

I hope my poor example gives some context to why weapon speeds are the way they are in Hackmaster. Players will learn to fear the crit. Index The GMG is a full color, hardcover book pages in length. Hacking, Piercing, Crushing each has tables.

Pin It on Pinterest. Posted By Morrus Friday, 28th December, You will gird up your loins, don the armor of confidence that comes with knowing that you are a cut above the run-of-the-mill gamer and proclaim, The GameMaster is always right! The chapter Experience, Schools and training includes all you’ll need to know for your players to advance in level, train new skills.

I do not say that idly. There are a few standouts such as the excellent GM screen being made by Chuck Lang. The folks at Kenzer do not just stop there though. Because the GameMaster is the backbone of the game. But there’s more than that. All things HackMaster are made possible by the secrets contained herein. The fine folks at Kenzer want to walk you through becoming a GM in a fashion that assumes you are smart, capable and very new at this.


It’s not poorly bound or printed. Quality Items Chapter Fourteen: The author even provides a moon schedule and its effects on those of lycanthropic nature.

Detailed rules on how a GM should handle quirks and flaws. It is more the lack of the stylized embossing on the front cover that sets it apart from the other two books. Would you like to tell us about a lower price? These chapters outline everything from clothing to spices and even perfumes. Just because you duck behind a rock does not mean it is covering your entire body.

The organization of the book is a lot like the PHB covering each topic in a chapter in great detail. On the other hand that rock might protect you from a fireball sent dead on but guive it is cast at the side of that rock it provides little to no protection. The degree of cover determines how hard it is for the attacker to penetrate your defense.

Giving you details on school size, school location, teacher quality and costs for training. Page 1 of 1 Start over Page 1 of 1. Tries to spruce gulde leveling up, I kinda like these rules because the level up event tables look like they could be fun. The list of time in seconds is an average of what it takes to wield this weapon.

Join Date Apr Posts 2, Not a deal breaker by any means. Perhaps most importantly the training mechanics encourage players to develop ties with NPCs that can later be used Grand master needs you to do X to continue training, etc.

Hckmaster person found this helpful. I will go on record as saying as of yet, I do not think I have read a how-to GM guide that has so inspired me to run a game as this one has.

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I will also point out the excellent Hackmaster community. Inevitably, your heroes will quit the dungeon and return back to their base of operation in some small town or city. It has the usual material that you would expect to find in a product aimed at a game master: Every attention to detail was paid to this book!

Each heading covers one topic such as ranged attacks, melee attacks etc and within that section, it gyide specific issues revolving around that form of attack. To make things easier on the GM, Kenzerco has given flowcharts to help decide outcomes.

The GMG contains a huge collection of charts and tables for almost any situation you might encounter. So now imagine yourself, cognitive of your weapons capabilities and its pitfalls.

HACKMASTER Part 2, One Gamemaster’s Guide to rule them all! – Multiverse

Hackmaster, since 4th edition is a firm believer in players need for assistance. Appendix 3 gives a brief synopsis of Kalamar. It does appear that portions of that story have been gamemsater new touches. Want to know if smothering that fire makes you choke from smoke inhalation. Design Advice Chapter Eleven: A protege or sidekick is kind of like an insurance policy should they die there is a character waiting in hackmastef wings for them to play.

Instructions are given on how to introduce players unfamiliar hackmasetr gaming, players use to a certain style of RPG or just non-crunch system players to Hackmaster. There is also discussion of how expertise level directly applies to superior quality item creation.

Posted By Abstruse Thursday, 27th December, ,